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RpgGame
Console Based RPG game in C#
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Represents a solid wall tile that blocks player movement. More...
Properties | |
| override char | Symbol [get] |
| Gets the character symbol used to render the wall on the map. | |
| override ConsoleColor | color [get] |
| override bool | IsWalkable [get] |
| Gets a value indicating whether the wall is walkable. | |
Properties inherited from RpgGame.Tiles.Tile | |
| char | Symbol [get] |
| Gets the character symbol used to render the tile on the map. | |
| ConsoleColor | color [get] |
| bool | IsWalkable [get] |
| Gets a value indicating whether characters can walk on this tile. | |
| bool | IsOccupied [get, set] |
| Gets or sets a value indicating whether the tile is currently occupied by a character or entity. | |
Additional Inherited Members | |
Public Attributes inherited from RpgGame.Tiles.Tile | |
| List< Tile > | PosList = new List<Tile>((Config.WindowHeight - 1) * (Config.WindowHeight - 1)) |
| Internal list used for position tracking. Reserved for future tile-related operations. | |
Represents a solid wall tile that blocks player movement.
Wall tiles are non-walkable obstacles that form barriers, boundaries, and structural elements within the level.
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get |
Gets a value indicating whether the wall is walkable.
Always returns false; walls block all movement.