RpgGame
Console Based RPG game in C#
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RpgGame.Tiles.WallTile Class Referencesealed

Represents a solid wall tile that blocks player movement. More...

Inheritance diagram for RpgGame.Tiles.WallTile:
Collaboration diagram for RpgGame.Tiles.WallTile:

Properties

override char Symbol [get]
 Gets the character symbol used to render the wall on the map.
 
override ConsoleColor color [get]
 
override bool IsWalkable [get]
 Gets a value indicating whether the wall is walkable.
 
- Properties inherited from RpgGame.Tiles.Tile
char Symbol [get]
 Gets the character symbol used to render the tile on the map.
 
ConsoleColor color [get]
 
bool IsWalkable [get]
 Gets a value indicating whether characters can walk on this tile.
 
bool IsOccupied [get, set]
 Gets or sets a value indicating whether the tile is currently occupied by a character or entity.
 

Additional Inherited Members

- Public Attributes inherited from RpgGame.Tiles.Tile
List< TilePosList = new List<Tile>((Config.WindowHeight - 1) * (Config.WindowHeight - 1))
 Internal list used for position tracking. Reserved for future tile-related operations.
 

Detailed Description

Represents a solid wall tile that blocks player movement.

Wall tiles are non-walkable obstacles that form barriers, boundaries, and structural elements within the level.

Property Documentation

◆ IsWalkable

override bool RpgGame.Tiles.WallTile.IsWalkable
get

Gets a value indicating whether the wall is walkable.

Always returns false; walls block all movement.


The documentation for this class was generated from the following file: