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RpgGame
Console Based RPG game in C#
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Base abstract class representing a tile in the game world. More...
Public Attributes | |
| List< Tile > | PosList = new List<Tile>((Config.WindowHeight - 1) * (Config.WindowHeight - 1)) |
| Internal list used for position tracking. Reserved for future tile-related operations. | |
Base abstract class representing a tile in the game world.
Tiles form the foundation of the level terrain. Each tile defines whether it can be walked on and how it should be rendered on the map.
Concrete implementations (such as FloorTile and WallTile) must provide their own symbol and walkability characteristics.