|
RpgGame
Console Based RPG game in C#
|
Represents a walkable floor tile where players and items can exist. More...
Properties | |
| override char | Symbol [get] |
| Gets the character symbol used to render the floor on the map. | |
| override ConsoleColor | color [get] |
| Gets the console color used to render the floor tile on the map. | |
| override bool | IsWalkable [get] |
| Gets a value indicating whether the floor is walkable. | |
Properties inherited from RpgGame.Tiles.Tile | |
| char | Symbol [get] |
| Gets the character symbol used to render the tile on the map. | |
| ConsoleColor | color [get] |
| bool | IsWalkable [get] |
| Gets a value indicating whether characters can walk on this tile. | |
| bool | IsOccupied [get, set] |
| Gets or sets a value indicating whether the tile is currently occupied by a character or entity. | |
Additional Inherited Members | |
Public Attributes inherited from RpgGame.Tiles.Tile | |
| List< Tile > | PosList = new List<Tile>((Config.WindowHeight - 1) * (Config.WindowHeight - 1)) |
| Internal list used for position tracking. Reserved for future tile-related operations. | |
Represents a walkable floor tile where players and items can exist.
Floor tiles form the basic traversable surface of the level, allowing characters to move freely across them and items to be placed.
|
get |
Gets a value indicating whether the floor is walkable.
Always returns true; floor tiles are fully traversable.