RpgGame
Console Based RPG game in C#
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RpgGame.Tiles.FloorTile Class Referencesealed

Represents a walkable floor tile where players and items can exist. More...

Inheritance diagram for RpgGame.Tiles.FloorTile:
Collaboration diagram for RpgGame.Tiles.FloorTile:

Properties

override char Symbol [get]
 Gets the character symbol used to render the floor on the map.
 
override ConsoleColor color [get]
 Gets the console color used to render the floor tile on the map.
 
override bool IsWalkable [get]
 Gets a value indicating whether the floor is walkable.
 
- Properties inherited from RpgGame.Tiles.Tile
char Symbol [get]
 Gets the character symbol used to render the tile on the map.
 
ConsoleColor color [get]
 
bool IsWalkable [get]
 Gets a value indicating whether characters can walk on this tile.
 
bool IsOccupied [get, set]
 Gets or sets a value indicating whether the tile is currently occupied by a character or entity.
 

Additional Inherited Members

- Public Attributes inherited from RpgGame.Tiles.Tile
List< TilePosList = new List<Tile>((Config.WindowHeight - 1) * (Config.WindowHeight - 1))
 Internal list used for position tracking. Reserved for future tile-related operations.
 

Detailed Description

Represents a walkable floor tile where players and items can exist.

Floor tiles form the basic traversable surface of the level, allowing characters to move freely across them and items to be placed.

Property Documentation

◆ IsWalkable

override bool RpgGame.Tiles.FloorTile.IsWalkable
get

Gets a value indicating whether the floor is walkable.

Always returns true; floor tiles are fully traversable.


The documentation for this class was generated from the following file: