RpgGame
Console Based RPG game in C#
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RpgGame.Generation.Procedures.FilledDungeonProcedure Class Reference

Fills the entire dungeon with wall tiles, creating a solid base for carving. More...

Inheritance diagram for RpgGame.Generation.Procedures.FilledDungeonProcedure:
Collaboration diagram for RpgGame.Generation.Procedures.FilledDungeonProcedure:

Public Member Functions

Task ApplyAsync (Level level, DungeonContext context)
 Applies the filled dungeon generation to the level.
 

Detailed Description

Fills the entire dungeon with wall tiles, creating a solid base for carving.

This is typically the first procedure in a dungeon generation pipeline, providing a solid foundation that other procedures (like room carving) can modify.

Member Function Documentation

◆ ApplyAsync()

Task RpgGame.Generation.Procedures.FilledDungeonProcedure.ApplyAsync ( Level  level,
DungeonContext  context 
)
inline

Applies the filled dungeon generation to the level.

Parameters
levelThe level being generated.
contextShared generation state.
Returns
A completed task.

Implements RpgGame.Generation.IDungeonProcedure.

Here is the call graph for this function:

The documentation for this class was generated from the following file: