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| AddEnemiesProcedure (int GolemCount=1) |
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| async Task | ApplyAsync (Level level, DungeonContext context) |
| | Asynchronously applies this generation step to the level.
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◆ ApplyAsync()
| async Task RpgGame.Generation.Procedures.AddEnemiesProcedure.ApplyAsync |
( |
Level |
level, |
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DungeonContext |
context |
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) |
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inline |
Asynchronously applies this generation step to the level.
- Parameters
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| level | The level being generated. |
| context | Shared state for coordinating between procedures. |
- Returns
- A task that completes when the procedure finishes.
Implements RpgGame.Generation.IDungeonProcedure.
The documentation for this class was generated from the following file: