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RpgGame
Console Based RPG game in C#
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Classes | |
| class | Coin |
| Represents a coin item that increases the player's currency when picked up. More... | |
| class | DoubleSword |
| Represents a powerful two-handed sword weapon. More... | |
| class | Gold |
| Represents a gold item that increases the player's gold currency when picked up. More... | |
| class | HandOccupation |
| Defines the strategy for how an equippable item occupies the player's hands. More... | |
| interface | IEquippable |
| Represents an item that can be equipped by the player. More... | |
| interface | IItem |
| Defines the contract for all items that can exist within the game world. More... | |
| class | OneHandOccupation |
| Represents a hand occupation strategy for one-handed equipment. More... | |
| class | Potion |
| Represents a consumable health potion. More... | |
| class | Sword |
| Represents a standard one-handed sword weapon. More... | |
| class | Thorn |
| Represents a Thorn on that map, and walking over it causes damange. More... | |
| class | TwoHandOccupation |
| Represents a hand occupation strategy for two-handed equipment. More... | |
| class | Weapon |
| Represents an abstract base class for all equippable weapons. More... | |