RpgGame
Console Based RPG game in C#
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RpgGame.Items Namespace Reference

Classes

class  Coin
 Represents a coin item that increases the player's currency when picked up. More...
 
class  DoubleSword
 Represents a powerful two-handed sword weapon. More...
 
class  Gold
 Represents a gold item that increases the player's gold currency when picked up. More...
 
class  HandOccupation
 Defines the strategy for how an equippable item occupies the player's hands. More...
 
interface  IEquippable
 Represents an item that can be equipped by the player. More...
 
interface  IItem
 Defines the contract for all items that can exist within the game world. More...
 
class  OneHandOccupation
 Represents a hand occupation strategy for one-handed equipment. More...
 
class  Potion
 Represents a consumable health potion. More...
 
class  Sword
 Represents a standard one-handed sword weapon. More...
 
class  Thorn
 Represents a Thorn on that map, and walking over it causes damange. More...
 
class  TwoHandOccupation
 Represents a hand occupation strategy for two-handed equipment. More...
 
class  Weapon
 Represents an abstract base class for all equippable weapons. More...